I’ve given up on Sekiro, and I’m not sorry

I get it. I get the draw of it all. The challenge that feels insurmountable, before rearranging itself into beatable patterns over time, all funnelling into the dramatic catharsis of victory. Soulsborne games (is that moniker still current, given the latest entry?) demand precision, dedication and care, and reward players with drips of mythic story … Continue reading I’ve given up on Sekiro, and I’m not sorry

God of War – 2018’s Game of the Year

2018 was a good year for games. Red Dead Redemption II, oddly reluctantly and despite its overlong story, offered extended periods of exploratory calm that offered glimpses of gaming's true potential. Hollow Knight's Switch port paired a sublime game with the perfect platform, and offered a superlative sense of discovery and risk. Spider-Man wonderfully perfected its … Continue reading God of War – 2018’s Game of the Year

Hollow Knight

Scrabbling desperately through narrow tunnels gives way incrementally to empowered exploration and secret-sweeping in Team Cherry’s excellent Hollow Knight, re-released to fanfare on Switch. This is a medtroidvania dungeon-crawler that stands alongside greats of the genre. In a subterranean world of insects, players play a diminutive knight armed only with a rusted nail, who awakens … Continue reading Hollow Knight

Subsurface Circular

Subsurface Circular is a curious and promising artefact (now followed by Quarantine Circular) that layers simple visuals and effective sound onto what is essentially a nicely crafted linear text adventure. Circular’s world is one of ubiquitous automation; an underclass of variously sentient robots and AIs run manufacturing and processing functions for society, while only ‘management’ is left … Continue reading Subsurface Circular