I’ve given up on Sekiro, and I’m not sorry

I get it. I get the draw of it all. The challenge that feels insurmountable, before rearranging itself into beatable patterns over time, all funnelling into the dramatic catharsis of victory. Soulsborne games (is that moniker still current, given the latest entry?) demand precision, dedication and care, and reward players with drips of mythic story … Continue reading I’ve given up on Sekiro, and I’m not sorry